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(+1)

three things:
 - should probably prompt keyboard players to use the mouse cursor for aiming, I was expecting to be able to play with keyboard alone

 - I wish it was more obvious where the "bottom" of the magnet fields are, especially on levels like 1-6 where the puzzle is about making sure there isn't too much separation between the magnet and the field

 - would it break any puzzles to give the player a run button? Navigating the hub already felt a little annoying with only seven levels, I imagine it would get worse with like 15-20 per hub. Mabye include one just for the hubs and disable it in puzzles that would be broken by it?

other than that (and the obvious like sounds and stuff) this feels pretty much like a releasable game. I'm really excited to see the full version!