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Hi Good start I had some problems with the LOD, or Occlusion culling loading the different stages. The second staircase never loaded the next pathway so I could only jump to my death, outside the map.

It would be nice with some kind of checkpoint system or more forgiving death at this stage.

But overall nice prototype.

Yeah, it's definitely with how the actually floors are loaded in. I learned a lot doing this project though and definitely will handle floor / level loading like this differently to avoid those problems. I had ideas on how to solve it but not enough time to actually implement it