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Thank you for our game and your feedback Don Tnowe!

I think we're very much in agreement about the learning curve being quite steep and the benefit of having a little more explanation in the game itself. On top of that the game is quite challenging, you definitely need a handful of attempts before you get the hang of it, which in a Jam with 900 games might turn some people off. But thanks for sticking through and providing some useful, much needed feedback!

We were aware of the cheesy workaround you mention! I don't quite recall if it was implemented intentionally like that in the first place, but I do know that we kept it in intentionally as to add a little more "puzzle" to the game and provide opportunity to try different strategies and make building placement one of the most vital aspects of the game.

What would you have done differently to balance the game out more? 

Thing I'd change, perhaps just make the necromancer less tanky or with a more predictable path.