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Day 13,

Added a few more optional events and optional battles to school, currently have 5 students with schedules. This doesn't really sound like a lot of work on paper but I'm happy I was able to get all this done. I want somewhere between 15-25 characters including students and teachers so I'll still be focusing on schedules and optional events for the time being.  Though, by the end of the week I want at least two different endings to be available, if not more.

In the past IGMCs I've been a part of I didn't think heavily on the hour time limit before with my game but this time I want to give as many options as possible but shorten the gameplay time down by having all actions cost time. This will allow me to easy make the game beatable in under an hour while also allowing other players to play through it multiple times and get different endings.  In short, every player's experience with it will be slightly different since i'm even making certain enemies fight-able during specific time frames. 

Wish me luck, and have fun with your own games as well.