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So! I'm really happy, things are taking shape!

Let's generate a dungeon!


It feels like I have 10000 ants under my command to execute my orders. I love it.


End result.

What about exploring it? Let's go!


It's probably not made in a effective way, but hey, right now I'm more interested by the result than anything else. There is only one room type, so I don't have as much variety as I want, but that's to be made before the jam. Right now the objective is to make an ACTUAL GAME. So spawn some enemies, make arrows a finite resource, make possible to grab the arrows stuck in walls, put as much stuff as possible into the dungeon to make the exploration worthwhile.

From now on the game will grow as I put stuff in it and playtest, we'll see where it leads!