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(+1)

Day 45, the waterfall is finished, one new platform is introduced, and a system is implemented to the game :)

Here is another smooth gif


Note: That line is just rendering issue

1. I counted every part of the waterfall, the top of the edge of the cliff, the middle where it flows down, and the bottom where it splashes. Though it just an aesthetic choice. 

2. Speaking of flow, there's flowing water, it pushes the player at specific speed, most likely used for a gap where even dashing can't get you over or as a bit of a challenge, like throwing when moving or trying to not fall off the cliff by the water. This is also aesthetic and a bit of logic choice, I mean flowing water pushes you a little bit :|

3. If you look closely at the pool of water on the right, there is a floating platform for this area with an added feature. You have to be careful for the platform's underside, the bottom is sharp.

4. A new physics system is added to the player, inertia? (Really, I don't know if inertia is right for this) You jump along the flowing water or moving platform. This was done by adding another velocity to the player.

Okay then that's all people, good bye and will see you next time ;)