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We thank you for playing and commenting! Yes the bunny bite is a bit one sided. I would have like to have developed it a bit further in such a way that level design could inspire various tactics, which would require a few more mechanics I'd imagine. I was kind of imagining some stealth platforming tactics from the little bunny, maybe dropping some boulders, also having the hunters cower from the monster bunny and retreating to lit areas might have switched things up, in combination with using little bunny to lure them in, or some ranged enemy types where alerting them should be avoided etc.