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Crash with 3D model, glb object

A topic by SephiGames created May 25, 2022 Views: 207 Replies: 5
Viewing posts 1 to 6
(1 edit)

Hi!

I just love this program, but with the new update now I can't use/move/edit any 3D model. Just crash every time, I can use the program like 30 sec.

I tried to find if I did something, but the program just die.  I reinstalled it, but it kept crashed.

For now it happens with 3D models with 300 vertex or more.

Before the update I can use it without problem. I hope you can help me!

(1 edit)

Hi, thank you for the report, it's only with 3D model ? Could you share me a log file when the software crashes please ? It's located on %appdata%/pixelover/logs

The only thing I modified for 3D model is the ability to modify resampler of textures, maybe it's linked to that.

If I find nothing on logs I'll send you debug version with more details

(1 edit)

Here it is:

Godot Engine v3.4.beta.custom_build.550bc79f6 - https://godotengine.org

OpenGL ES 3.0 Renderer: NVIDIA GeForce RTX 3070/PCIe/SSE2

OpenGL ES Batching: ON

ERROR: Index p_column = 1 is out of bounds (cells.size() = 1).

   at: TreeItem::is_selectable (scene\gui\tree.cpp:452) - Index p_column = 1 is out of bounds (cells.size() = 1).

ERROR: Index p_column = 1 is out of bounds (cells.size() = 1).

   at: TreeItem::set_icon_modulate (scene\gui\tree.cpp:212) - Index p_column = 1 is out of bounds (cells.size() = 1).

ERROR: Index p_column = 1 is out of bounds (cells.size() = 1).

   at: TreeItem::is_selectable (scene\gui\tree.cpp:452) - Index p_column = 1 is out of bounds (cells.size() = 1).

ERROR: Index p_column = 1 is out of bounds (cells.size() = 1).

   at: TreeItem::set_icon_modulate (scene\gui\tree.cpp:212) - Index p_column = 1 is out of bounds (cells.size() = 1).

ERROR: Index p_column = 1 is out of bounds (cells.size() = 1).

   at: TreeItem::is_selectable (scene\gui\tree.cpp:452) - Index p_column = 1 is out of bounds (cells.size() = 1).

ERROR: Index p_column = 1 is out of bounds (cells.size() = 1).

   at: TreeItem::set_icon_modulate (scene\gui\tree.cpp:212) - Index p_column = 1 is out of bounds (cells.size() = 1).

ERROR: Index p_column = 1 is out of bounds (cells.size() = 1).

   at: TreeItem::is_selectable (scene\gui\tree.cpp:452) - Index p_column = 1 is out of bounds (cells.size() = 1).

ERROR: Index p_column = 1 is out of bounds (cells.size() = 1).

   at: TreeItem::set_icon_modulate (scene\gui\tree.cpp:212) - Index p_column = 1 is out of bounds (cells.size() = 1).

WARNING: BaseButton's Enabled Focus Mode property has been deprecated due to redundancy and will be removed in Godot 4.0. Please use Control.set_focus_mode instead.

   at: BaseButton::set_enabled_focus_mode (scene\gui\base_button.cpp:329) - This method has been deprecated and will be removed in the future.

ERROR: Error parsing JSON at line 0: Expected 'true','false' or 'null', got 'C'.


Then repeat the same code line :

"ERROR: Error parsing JSON at line 0: Expected 'true','false' or 'null', got 'C'.

   at: _JSON::parse (core\bind\core_bind.cpp:3171) - Error parsing JSON at line 0: Expected 'true','false' or 'null', got 'C'."

And yeah, for now the crash appears with 3D Objects.

Strange, nothing critical, can we exchange on discord (Deakcor#9218) ? I would try to send you a debug version to see if you reproduce. Or maybe I could try your 3D model which cause the crash on your side.

(+1)

Should be fixed in 0.12, now that saving/loading files are optimized and support any file size.