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Music has a nice calm Castlevania vibe to it, which fits the atmosphere you've created in the game. The melee attack reach seems too shallow to be as fun as it could be, so consider changing that and seeing how it feels. Very interesting to have twin-stick controls for a game that isn't a space shooter, props for that! The horde overpowered me pretty quickly, but I think I could go further with a bigger sword!

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Thank you for the feedback. I actually did change the range of the sword midway development which is why the range is way longer than the sprite animation would suggest. I probably should increase it further though. My original plan would have included other weapons too, some with longer range etc but due to time restraints we decided to scratch that.

Seeing some ranged weapons in this game would be sweet!