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Think I've found the issue: added some new framework to run through the moves faster in slut mode and forgot to toggle a new switch off when putting Mezz into downed state. Should be fixed now, will probably just replace the existing 0.3.1 with the fixed version in a bit.

No, just Mezz as protag for this one. There's some fun stuff you can do with a set of two or three, but that adds complexity: the more you do with the team mechanic, the less you can do with the game more broadly. And fight mechanics aren't really my strong suit anyway, so I'm sticking with a single-character design for now.

Thats for the best, I'd say. And I'll say that fighting in this game was alright. I'm not much of an RPG person, even loving this game. So the fighting wasn't my biggest focus. Not much that can be done with the fighting in RPG maker though from what I've seen, but it could be better. Theres definitely one strategy that made fights pretty easy in normal mode. Just save up energy for each fight, use spinning move, kill whoever has the least health, spinning move again. It was a guaranteed win every fight unless hypnotized. And slut modes very straight forward. Suck, beg, suck, etc. If not changed, a way to go through it faster may be a good way to do it. Overall, love it though.