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(2 edits) (+1)

I managed to win again.
This time I tried an healing build with high health units.

Honestly?
Not that great.

What I found the least rewarding while playing was that units other than 3 speed undeads tend to mostly have 4 speed, so monsters like shamans, the tree and even the vampire got stuck in the middle of the pack with a limited ability to use the efficient goblins.
Also, more "demonic" monsters like Imps tend to have a bit too little health to be easily used, despite their speed making them useful while team building with the objective of a "healing, undefeatable army".


I feel like having healing units with different speeds among them could help for floors without "safe zones".


I recognize, however, that this might just be a feeling born from my choice of trying to avoid doing another undead army.

--

What will follow is just a feeling born while playing, so treat it like that, not as a serious request.
You could also just treat it as a rant.


Honestly, I would like something like a " Golden Base Unit".


With Base Unit I mean the 2 gold units like Goblins, Imps, Zombabies, etc.
I feel like, during my games, I WANT to take them as they help in delivering resources to the stairs and they act as a shield for other more important units.
At the same time, however, I can't avoid the feeling that I might be wasting my money.

I ended up feeling the desire for a chance of a stronger base unit with the same price.
Something that might tie back to the idea of "buying more of the same units give you certain bonuses".
Maybe, while stronger units give you certain buffs, base units give you something like 1% chance to find a Golden Unit of the same kind for each Goblin/Imp, etc you buy. Obviously, with a cap.

Something like :

I have 10 goblins, so I have a chance capped at 5% (10%?)  of extracting a 2gold cost Golden Goblin whenever I would extract a normal goblin,

Golden Imp, Golden Zombaby, you get the gist.


What they would have as a difference?
Idk.
Maybe they have slightly higher stats, but still no ability.

Maybe they have something minor that works in the menu and not in game.
I mean, every base units has its strength.

Goblins have cooldown, so maybe they give "-1 cooldown" to the unit just behind them (capped at 1, obviously)
Zombabies have health, so maybe they give " +2 health" to the unit just behind them.
Imps are fast, so they could give "+1 speed".
Fungi are Jack of All Trades, so maybe they simply give you "1 gold" back.

--

--

As I prefaced, this is just a feeling, an idea that came out while I was playing.
It's no big issue if it's unrealistic, but I still felt like it would be best to share it, even if just to get you to think about it before saying "No".


I hope it was not written too bad, I have not slept very well, so I might have explained myself to the best of my abilities ahahahahah


Still, I wish you a nice day!

(+1)

These are really neat ideas, and I'll be giving it some thought. We'll definitely be adding some way to boost the rand-and-file units, either with a global bonus, or "leader" units that make others stronger. I do also like the idea of a unit who scales strength in large groups themselves. The idea of getting potential extra units based on the number you have is an interesting one, I'll experiment with that some more when we get into clan-specific focuses later on.

(+1)

Thank you for replying!

It always feels nice being actually read.

Take care!