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Thanks Andrés!

Random gen is way more complicated than I'd like it to be, but it's funny. I think the dungeon by itself is pretty strong now, next step is single room generation with meaningful variations. Here is what a dungeon looks so far: 64 (more or less, there is still bugs to found) rooms of ordered chaos


Blue room: starting point. Pink room: exit. Green is the main path, guaranteed (pretty much...) to connect the start to the exit. Orange rooms are alternate paths, meant to force exploration, and potentially hiding treasures at the end.

I will make a few rooms automatically connect to every rooms surrounding, to break the linearity of paths.

Secrets room are also planned as a long term goal, with the appropriate bombs of course ;)

Now is a good time to go to bed and make myself ready for the final run. I'm afraid a lot of features and sound as a whole won't make it to the jam version of this game. On the bright side, it's the perfect project to put efforts in from time to time, so I'm really planning to make it big and long term!

Keep up everybody!

- Skaz