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Ah golly, thanks so much for going through the trouble of making a video! That really means a lot. It's definitely an alpha demo. I haven't had the chance to get beta testers in to balance the project for players who aren't as well versed in roguelikes, or for more casual players. I'm working on establishing more "safety" in the game, so you don't feel like you're constantly running away from danger during enemy battles. 


EQing to boost the bass and the snare is a great idea that I'll look into implementing. As for visual cues, I'm still kind of experimenting with them. Want to get something going that's a bit more useful.

Thanks again for playing and leaving feedback!