Day 44, The game I made for the game jam has failed by a focus on story mistake :( Okay let's get to the chase.
No new mechanic were being made except for the scrapped scrolling camera, it has been revived yay :D
But there is new concept: The game's areas. Here's the picture of the concept art in the form of PNG
Wow when I made this it look basic but now it look like an actual concept art. Also this is a metroidvania what a surprise right.
I gonna explain some of these stuff:
1. Minecarts can run automatically or using magnets to move around above rails, magnets that you can use for ropes with a metal block at the end.
2. Gliding Paper is a one way moving platform gliding down, most likely used for one way trip through large gap.
3. Jelly is used just like bouncing springs.
4. Gear that can be rotated by throwing rocks at them, most likely scrapped and replaced
5. Crystals has no concept yet, might be scrapped.
Like a good metroidvania, it has connected, branching areas that have some different or completely distinct mechanics in each area that make the experience fresh.
The existents of this areas can be easily explained, like Stone Dump, being a place to dump stones to use later; Asteroid Corpse being a destroyed asteroid (Except for the OakGear Piles, gonna change it to OakGear Machines). But still, can't hide from the fact that these area can fail and gone, reduce to atoms. So these areas can changed partially or completely in structure and concept.
That's all people goodbye and see you someday ;)