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(+1)

I have just beaten the game, after around 5 times that I reached 1-2 / 1-3 and died.

Something I'd say might be a bit broken are shield-giving units in huge groups.

Like, all I needed was to find a square free from aggro and run around for 10 seconds, so that my shield wolves could armor up my entire undead army.

Like, I probably halved my frames at a certain point, but I stomped through with no issues.


Probably a way to nerf it would be to reduce the amount of shields it could give.
Maybe something like " can only shield up X units with each proc" or something like that.
Or, for example " X units + 1 for every other Shield Wolf".

Still, it's a strategy highly dependent on both the presence of one of those units that give you permanent monsters and, most importantly, on the presence of a safe square.

Honestly, this is the reason why I had previously noticed the presence of "faulty" range.


Still, I hope you have a great day!

Bye!

(+1)

I think you've found our first real exploit, congratulations! I'd like to strike a balance where we don't have a game that's easy to break completely (too easy, no fun) but at the same time still allow and reward clever synergies like that. Great idea on adding a limit to the ability though, that could be a good compromise.

(+1)

I guess I will need to do my best to find all of the other broken synergies ahahahaah


Thank you for the time spent on this game and replying to each comment.
I can truly feel the love for the game.