Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

I think the problem more likely comes in when these features are added after a level or challenge is designed in order to make the experience easier.  As with any mechanic, it is possible to make difficult levels or challenges based around double-jumping or including coyote time. The window for error just has to be adjusted to account for these things instead of just designing the challenges as if those features weren't there.