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Back again with Goblin Resort! A lot of clarity was added and I like that, I think I finally figured out the mirror mechanic and tried to repeat my success of getting out after guessing the right guest. The tooltips are really nice, but they do appear on top of the mouse instead of above/below it, and I would rather them pop up when I scroll over/stay scrolled on it for a few seconds rather than having to hold right click. The tooltip for -50 gold says it takes away 100 gold from the cap. The player stat page and the seal room are really cool and add a lot to the game! I unlocked a few guests and I like the idea of lewd monster girls so I look forward for more progress. What is your next step in this game?

(+1)

Hey OrthelloDev, thanks for playing.

It's good to hear the game is getting clearer.

Having the mouse cursor hiding when the tooltip appears is not something I even considered, but it's a great tip. I used to have timed tooltips with adjustable time for them, but I would them really annoying, so I swapped to using a tooltip that you can open at any time with right mouse button instead (it's how it works in my favourite game, so I figured I cannot go wrong with that). I think in future I might changing the cursor to indicate if a tooltip is available.

Good catch on the "-50 Gold Cap" seal, I just fixed it. I forgot to change the tooltip after some rebalancing.

>What is your next step in this game?

I'm going to release another update to the game this week with even more Seals (at least 50% more equipment), so I guess the short answer is; more content. I am going to keep adding more Rooms and Seals, eventually I am going to add audio, and save system. I also got plans for side objective, skill points, upgrades, and of course eventually swapping out placeholders and making lots of rooms with lewd content. So yeah, I got big plans, maybe even too big, but you know yourself how it goes with solodeveloping and scope.

I hope by the next demo day, our games are going to be even better. We are gonna make it!

IMO if that is what your favorite game/ inspiration does and you like then keep it. I merely have a slight preference. Sounds awesome! I do know what you mean haha, but even big projects can serve as learning tools in multiple aspects. GMI :)