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(+2)

Neat update, and you did it in a two-month span, well done!

Overall I played through it without any troubles, I think there was a bug but it didn't bother me so I forgot what It was now, that's how insignificant it was.

I might replay once more, for the dialogue, since there is a guide now, I might have missed certain interactions, always good to be completionist with h-games, I know I got all scenes because I looked at the game assets, lol(you sure have a lot of art assets you are not using eh?)

Very neat overall! I still haven't beaten the hardest enemy on this game tho, the water shaders, need a 3090 for those. Ditching the satire, I love your storywritting and the game's spicy, this was a nice patch, fight sprites were the highlights of it, I also like how you cleverly implemented a requested game-feature by making it a challenge for normal players to not "drink it by accident", very smart. This is my review for 0.3, clearly not influenced favoribly by any ear acessories.

Thank! I'm surprised the water has given so many people trouble, as I have a fairly modest system and while it does cause a little slowdown, it's very minor. These are the hazards of working RPGMaker MV though.

All of the custom art assets are used in the game, though I have left a bunch of the stock stuff in out of laziness. May finally strip that out of the patched version, but it wouldn't make much difference size-wise. There may technically be a few sections on the sprite sheets that don't get used, but that's because I wanted to err on the side of giving myself the option to use them if needed. Also RPGMaker is weird in the way it uses sprites so I have to fill a bunch of slots JUST IN CASE they get called, even though in theory they shouldn't.