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Days 6-7,

Ideal Battle System complete!

I had to change things slightly but it came out really well.  Instead of a capture system like in pokemon, depending on the current state of the enemy they will drop different items, which will summon them into battle. Certain items they drop even will summon them into battle with a unique states. 

I was able to make it so  that I can provide specific requirements for an item to be dropped, right now I got it working with health percentages for proof of concept but I can make any evaluation.

Also you can summon up to 5 creatures into battle at a time. If they are defeated, then you lose the item that summoned it. 

Oh and health and attack is displayed at all times similar to Hearthstone or Magic. Creatures are referred to as "2/3" such as that it has 2 atk and 3 health.

There is no mana or tp in this game, yet spells or interceptors will use up the main characters turn. 

I wanted a battle system very similar to a card game with some pokemon-esc summoning creatures into battle.

Convincing a creature to drop some summon items will result in no exp so your character won't level up.

Killing a creature grants you exp and each level will teach the main character a new spell.

This way the player can choose to summon or only use spells or balance the mechanics.

Next week, I need to start making schedules for my 20 characters (this number may increase or decrease) and build the school map to completion. 

Wish me luck and hope everything goes well with your own games!