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NOTE: I only played with a female character w/o futa because I'm gay and would rather not, so I haven't seen male responses to things and am only commenting on that female side.

Quite interesting; I've seen a few sandboxy porn games likely thanks to the success of games like Ai Shoujo AI and SDT, but also because it's a fantasy thing :P. I think this project has so much potential! Currently, it's super barebones, you can practically do nothing, and the character rig sometimes bugs, but even so it's really promising. Being someone who does a lot of sim stuff, I know how hard doing animation stuff like this is (unless I'm mistaken; I don't work with 3D much sadly). The characters have systems that are there but not implemented (again unless I'm mistaken), examples being the needs: hunger, thirst, social, and so on. It feels a lot like it's trying to be a survival colony style game but one where you do sexy stuff, akin to Ai Shoujo AI, but currently there's no AI, which may be intentional, I can't tell; if this is trying to be a full sandbox-like people playground than that's perfectly fine, it's just too early for me to tell :P. I've seen some of the stuff on Twitter and it's looking pretty good. I hope this one isn't abandoned like I've seen so many before.

As for the actual game: the UI is nice but sometimes gets right in the way, specifically, the sex menu zips around the screen, it would be nice to be able to pin it akin to how you can pin the dialogue. The sounds are fine at the moment; it's barebones like I said but I imagine this will get so much better with more variants and selectable sets (the variants are more important; and by that I mean having more sounds for the same things, if I'm correct on how the orgasms work, the sound is always the same--a slightly more intense moan--but it's hard to tell). Which brings me to the next thing; the feedback isn't great: the quivering is great, the moaning is nice (could do with some more types, maybe muffled as if the character is trying to restrain themself which I've found is common), the orgasms are my main gripe: they seem to last a single tiny moment and then the character is back to horny. There are no extended orgasms, there's no refractory period, and there's no visceral reaction to orgasms. At the bare minimum make the sex menu pulse blue or something when an orgasm is achieved, at the better end it could do with the character falling over or slumping if standing and it's a multi-orgasm, the character biting their lip, lots of people exclaim when orgasming, I don't think that'd work in this game but at least a more intense vocal moan or grunt would to wonders, additionally heavy and rapid breaths are pretty common. I'm not sure what assets the dev is working with but if they have a VA and the money, getting additional takes that're more intense will really help sell it.

Lastly, the mention of the octo-head guy was interesting; never showed up, I imagine because that system isn't implemented as of this version but it feels they will serve as a shop character or travel of some sort (I'm referring to the second island a little off from the main one). The lore bit is strange but that's something that'll have to be expanded or implemented at all before I can comment on it.

Okay; it may have sounded like I was bashing the game but really: it's a great base for something that could turn out great. 

TL;DR: this is an unfinished but ultimately very promising demo of what could be with some more dev time and resources. I can't say I recommend this as a game yet but as a demo, it really works and I'll be on the lookout for updates. Also; apologies for the novel of a comment; I do this a lot ( ; -v-)y it's because I like stuff a lot, please don't think I'm trying to be mean or anything.

Good luck octolex! I hope this project works out and can get more updates in time: I promise you it's bound to turn out at least good with the baseline you've set! Cheers!

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I don't feel like you're bashing the game at all!! 

I agree with all you have written, and I really appreciate all comments, especially one with such a detail <3

I am working so so hard to make cosmos more diverse, that's why I have been 3 month without releasing any update, I had to recreate the whole human body, but I think that people who wants to see better males in TU project will apreciate the work I am doing.

SDT was the first porn game I have played and my inspiration for the sex mechanics, it makes me very happy to read a comment on the itch page of my own game that quotes SDT (o゚v゚)ノ

AI is something where I have to work on a lot, the objetive is to make something simple, like animal crossing, characters would just walk there, but they will do some work for the island too, that's something that piss me out in animal crossing, nobody does nothing, it would be great be able to tell to someone to just gather X material.

I have removed many elements of the UI, including the sex menu, it's funny because I always said things like UI just makes a game more like a software, there are many ways to interact with a game, and the UI is the most uncreative way, and I don't know why I went crazy making menus.

The voices, sounds and music is something more where I have a lot to do, I believe that all that player can hear makes a game one where you want to spend time on, like skyrim, which have a very special OST. regarding VA, I'm kind of digital beggar, so me and my girlfrend have moan in fron of a mic to make the base voices, but, and that's something where I spend so much time on, all the systems are designed to be expandable, thanks to this to add voices I just have to record it and make a new entry on the DB, also I can add more options in the same intensity, or even add more levels of intensity. So for now it's just a matter of money.

And the orgasm is just not okay, I have what I think are some interesting ideas in mind for the orgasm, and curiously make characters falling over is one of them.

I know sometimes it can feel like I've abandoned the project, but I can swear that I'm working every day a lot to make this the game I want, sometimes is really hard, boring and frustrating developing a game, but I really like getting over it and learning from it, I love what I do, and I don't think it's posible for me to abandone this game.

Thanks a lot for your comment, absQueenOfNothing ( :'D ) it's very constructive, honest and motivational, I really appreciate that <3

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I saw the work you posted on the cosmos and such to Twitter and YT, it's looking really good! As a dev myself I understand wanting to put out a good product (as seen by me never uploading anything ever :P) so I get why you've not posted an update in a while; you've been very good about giving updates all things considered. I didn't play around with the male options personally but the option to have masculine characters is really nice, especially in such a dynamic fashion (looking at you Ai Shoujo AI which has two different models for male/female characters). I always strive to have super modular systems in my games as well so that adding things is super easy and fun so I like seeing all the stuff you've been up to with the animation system and such.

Other than cruddy M&F games on Newgrounds, SDT was probably the first hgame I played as well; though I watched stuff people posted before I played it. That was before I found out I was gay but sadly there's no clit-licking version of SDT ;v;. The mechanics I've seen so far are reminiscent of SDT where you move your mouse and such instead of clicking buttons, it's a really nice feeling and that's probably what garnered so much adoption from fans, especially since there was a sort of resistance and such which made it feel a lot more real. 

AI is a passion of mine and I understand that simple but real feeling desire. One of my favourites in that respect (and one that I probably bring it up too much) is Ai Shoujo AI which has a desire system where all desires go up based on their corresponding stat and when a desire reaches max the AI goes to do an action related to that desire (go talk to someone for social, sleep for sleep, eat for hunger, so on so forth), that system could easily include an activity desire where they go do what they're told when all other desires are taken care of or vis-versa and have the desires come second. I don't know exactly how the AC AI works, I only played one of the games but as far as I can tell each character has different activities they do during different times of day and there's a little gap where they move from one activity to another then just have it figure out where they should be based on the current system time. That's more a theory though since I'm more used to simulative AI ;-v-, stardew valley does something adjacent to that.

I totally agree in that UI should be more visceral than digestive (ala dead-space health bar or red vignette instead of a metre), it's always hard to do that though, you did a great job making it seem less software-y, the sex menu with the deform shader or whatever that was and the aura looking overlay to that looked really good and felt a lot better than just a metre or such. I understand the switch though and if you just crank up the intensity of the orgasm and in general visual and audio reactions, I imagine it will work really well.

It's nice to hear that the system is so modular; I've seen plenty of systems that are built for one sound for one thing (given those were a bit more amateurish than something this built). I don't expect you to have spectacular VA atm, this is more of a pre-alpha build than what I'd expect from the final game, it's good that--given the budget--you could populate the game with VAs. Amusing but logical that it's just you and your GF XD, low-budget squad! It's not bad VA btw, I don't notice much difference in EroVA stuff in the first place but it's very much suitable and fitting for the state of the game.

Orgasms in humans are interesting I find :P so much in the act and the reaction of it that can be played with, both from the giver and the taker. I'm interested to see what sorts of things you'll be implementing as time goes on.

By the way: is the game going to have any built-in modding support? It would be really cool to be able to add hairs, VA packs, whatever and whatnot if possible; I'm sure it'll get fan support anyways with time if it gets popular enough ala-any big modular hgame, still would be interesting to know if that's a plan or too far in the future to think about atm.

No problem! On another account as well I put massive novel of comments in the sections below games I really like or projects I'm interested in; I fear I usually come off as a blabber-mouth with this 800+ word comment... It was nice to get a reply! If it means anything, you're work is a bit of an inspiration for me to get off my rear and buckle down on a single project, seeing all the cool stuff you're doing is really neat! Anyways, that's for the reply and keep up the good work! Cheers!

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Thanks for your comments, you're so kind (‾◡◝)

That's right, I don't see so much games worried about female-female sex interactions out of framework of a hetero fantasification, like strap-ons to preserve the option of penetration and usually has a BDSM aura, but there aren't nothing targeting people who wants play casual sex, or relationships in games, like clit licking, in my case I like to see someone enjoying, so it doesn't really matter for me the sexual scenario if it's well done, so of course clit licking it's planned as well as much other sexual modalities, this game is for everyone.

Dead Space is one of my obsessions, I will never stop thinking about how good the UI was :D

I would love adding mod support, and probably the best way to do that is making all systems from the very beginning with this in mind, but right now I have a lot of work thinking in how to do the basics things, so for now there will be no mod support, but let's say that I'm so interested. Also, specially hair works in a weird way, I simulate physics with bones, which means that hair have bones that the humanoid base body doesn't have, so I can't use master pose (the most popular technique to sync skeletal meshes) to attach the hair to the body, so I had to make hairs symulate physics in the whole bone chain and attach each bone of the hair to the reference bone in the humanoid body, I don't really know what can implies make it moddable, things like change just the mesh seems easy to do, but make modders really have the hability to create new hairs it's something different.

Oh, I'm really glad to inspire to someone ^^

It is worth being pedantic to say something that I think will not hurt anyone; If you're happy thinging about you in a future making your thing, try to finish something, doesn't matter what, something that people can see, something little if you want. I'm like you in that way, it's hard for me to show something I do because it's exposing myself in a intelectual way, upload TU project was terrifying, but I'm so happy I did. At the end you can do better or worse, but surely after finishing it you will be much better doing what you do.

I hope to see some of your projects published!