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That's worrying. The current android test has been tested and is supposed to work (At least my beta testers didn't have any problem with it and I didn't have any complaints about it ). However, the 2GB size limit is clearly indicated by the engine when I compile the final android distribution. So... I don't know if it works for everyone, or just most of the players and I don't know for how long it will work as the size of the game will keep increasing. If I want to keep an android build available, I'll probably have to dramatically reduce the image quality.

To be honest, I don't like that idea.