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Hey, good to hear about another update, I really appreciate keeping us in loop with those weekly updates :)

One tiny suggestion as a fellow programmer I'd assign each outfit part type a number so that evaluation, comparison and modification are way easier. But I didn't see entire code so my approach could have lots of weaknesses. Anyway, glad to hear issue is resolved :D

Test harness sounds useful.

Wise choice on taking a break while being burned out, don't push yourself too much ;)

Regarding new game - doesn't sound as enticing as Pilot one :P But nevertheless will give it a try, may turn out to be more fun than currently advertised.

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Thanks! :)

"Regarding new game - doesn't sound as enticing as Pilot one :P"

Aaaand, that's why I'm glad I brought it up, before putting too much work behind it, haha. xD

Btw, I don't mention it much, but if you're interested, I have another game on NewGrounds, called Darkmorrow Arena. I think that game is a lot more matured than the Pilot game. I'd love to hear your thoughts on that one. Maybe I should post it here on Itch, although I haven't worked on it for a couple of years, now.

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Checked Darkmorrow Arena and once again prefer Pilot game :P as I've always preferred sci-fi settings to fantasy ones. I have to praise you for big progress between those 2 games game-dev wise.

To not start a tirade DA felt way more difficult, unfair and linear when compared to DP.
Also clothing choices other than stats increase didn't feel like they did anything in DA, while in early stage of DP it already feels to have slight impact, and world around you reacting to it.

When I thought parts of DP UI were obstructive, DA was just horrible.

Relation scenes felt way too long in DA, much prefer approach in DP.

So yeah lots of progress :)