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(+1)

Nice platformer! This game was a bit challenging... I never did quite beat the Nemesis. The writing and people's names made me laugh a little.

Some things I think could make this game better: dialog with whiter background, more horizontal movement in the jump, falling health damage, "checkpoint" the level so when the player falls a lot they don't have to do too much again.

Good work, keep it up :)

(1 edit)

almost every team member was out of contact for 1 week of two. A lot of things were made last minute and we barely finished it. This was also my first jam after only 3 weeks of expierience.

If you were unlucky you could get hit by an invisible rock. at the beginning. Health bar only made sense because there were supposed to be falling rocks all over the area. We didn't have time to place the rocks everywhere on the level.

Also, we didn't have time to playtest so you can't get to one NPC.