Day 5,
Much progress was made.
I was afraid I would have to cut some features out of the battle system but after watching some tutorials I was able to get a lot of things working.
0) Already implemented the ability to summon monsters.
1)Able to store and enemy id of target skill that I'm able to use l8r.
2)Able to assign my own variables to enemies and made my own notetags for parsing.
3)Thanks to the two above I'm able to have the enemies give/drop a specific item without killing them. Since I want a to have players do a pacifist run if they want, killing and enemy vs talking to them should yeild different rewards.
4) I have a mock conversation right now for proof of concept but thanks to some tutorials I watched, i'm going to make enemy specific conversations. Over the weekend I want these conversations to have branching dialogues options that affect rewards.
I'm only allowing myself this week to work on the battle system so I'm happy that i'm starting to make some real progress.
Thats all for now, tune back in tomorrow.