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(+1)

Overall, I really liked the demo! All the movement felt like it had great potential to be used in a variety of ways across levels! All I'd suggest is..

1.)Adding a short roll that can be done on the ground by using the dive button and increasing Goobi's acceleration speed a little bit. I have no major problems with the movement speed, I'd just like to be able to get to that speed a little bit quicker.

2.)Possibly making the glide button the same as the jump button while midair (and maybe setting both triggers to be dive buttons?) I think these might help the controls be easier to grasp and use for beginners.

These are just some ideas I thought I'd suggest, I by no means have any major background in game design, but I do think they could help the movement feel better.

Keep doing what you're doing though, I love the game so far and I look forward to seeing what's next for this robo-mailman!

(+1)

Thanks for playing the demo!


Everything you mentioned was totally fair, and I do plan on fixing a lot of the issues you brought up. The Demo V2 will be up in about 2 weeks so definitely try it out and lmk what you think.

-R1GBY