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(2 edits) (+1)

Thank you so much for playing the demo and leaving a comment! I'm really glad to hear the game is realistic and managed to replicate the feel of being in an MMORPG guild! I definitely made this game out of nostalgia for the good old MMORPG days I've had, so I'm really glad players have been finding this nostalgic too! 

The point you raised about the choices in relation to college and occupation -- I'm really sorry about that, that one is actually an oversight on my part for the branching. As someone who's both self-employed and went to college, I definitely don't regret my decisions and I don't mean to give a negative impression of it!

I'm going to try to give a quick explanation of what happened behind the scenes in my code where I messed up LOL I hope this isn't too confusing to understand since I'm really bad at explaining things concisely.

**SPOILERS ALERT FOR ANYONE WHO HASN'T PLAYED THE DEMO**

So the choices you referred to there are not specifically for the self-employed background, but basically what is shown for all players who chose any background that wasn't "college student" or "post-graduate student", because I only wrote two sets of possible choice options, one for the students, and one for non-students (and another response choice for the occupation discussion for those who chose unemployed background).

Then here is where I made the mistake for the first choice discussing college: I set it up in the script so that if the chosen work background is not college student or postgraduate student, then it would offer two special choices, where you can state you didn't go to college and either regret it or don't regret it. Otherwise (which means the chosen work background is either college student or postgraduate student), it'd offer the two student choices, which simply state whether you agree or disagree with Muse.

...And I completely forgot that that means non-students would not be able to see the generic agree/disagree choice and only get to state they didn't go to college... LOL Oops, that was uh a really bad oversight on my part in that logic branching. 

As for the occupation discussion, that one I admit was because I was rushing for the deadline and couldn't think of another choice option to offer to players who chose the employed or self-employed background where you can answer Khanyisa without mentioning your job (because then there's too many possible career options to offer, if I want to make sure players who are roleplaying or self-inserting wouldn't have their immersion broken suddenly by being forced into an option that they didn't want for their job background). So I was trying to keep it vague, and the only choice I could think of was just "I don't want to talk about it", but I didn't realize how that could come off as being negative or disliking your job. So again, that's an oversight on my part, and I'll go back and try to think of another choice option to offer that's more positive! 

Thank you for pointing these out, because I definitely did not realize my mistakes at all until now, and I'll work on fixing this soon! Again, I'm very sorry for this, and I hope it didn't detract from your experience too much to have the unfortunate combination of my mistakes come off as a negative portrayal of being self-employed.

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Thanks so much for breaking all that down for me!

And please don't worry, none of this took away from how amazing this game is and it's completely normal and expected to run into mistakes, placeholders and oversights during development. I had a feeling it was unintentional and made no assumptions. The only thing that took me out of the game was hitting the end of the demo!

It's really hard for me to leave comments asking for clarity, the last thing I want to do is come across as critical, hurtful or offensive as I understand so much time, effort and courage goes into creative works such as these. I'm incredibly grateful, honored and relieved that I could help you in some small way! As I said, I'm going to devour this game when it's released lol

Thanks again!