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That's actually intentional. Your players are rolling a 2d6 to determine their mutations, making it impossible to roll a 1.

However, one flaw I did notice with the Town Meeting "location ban" roll is that there are 12 locations listed, and as I just mentioned you can't roll a 1. I'm guessing you can't get banned from the Town Hall, otherwise you'd never have the chance of being banned from the Apothecary if it represents 1.

Ah. You are right. My brain failed me.  In that case, since 1 cannot be rolled, then the text on page 5 should state that there are only 11 possible mutations, not twelve.