just want to come back to this one and say I love the idea of a house and hub world. and that made me think of the idea of a dungeon you go into empty and you can keep your backpack when you exit to you r home. and then a bigger badder dungeon with better items that you can enter with a backpack loadout of your choosing of the stuff you have collected. and then a backpack charm to be the quit out go home button that can activate on death? (just for immersion) and maybe it can be upgraded somehow so you can quit taking one item currently in your inventory home so you can start with it on your next run