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(1 edit)

Day 34, alright I honestly got no new concept, there's only some bug fixes and few more graphic updates. I don't need it anyway, this post is more to future planning for the projects.

No new concepts, so no gif to give

So I've been working on the game's second prototype, just need to layout the level design, do my best to balance out the platforming and puzzle, and most importantly the fun in this game. And I need to know the possibility of the layout can be, whether red tile can be used as floating platform, using a blue gem to change the rotation of another blue gem (yes, that is possible), and more. I really hope I can make this game fun, which is really it supposed purpose.

Now I'm gonna talk about the planning stuff.

So when I upload the prototype into the world of itch io, I'm gonna go on hiatus(don't know if spelled it right) or not working for this game for maybe one week for other more smaller projects, maybe a game jam or something, why? Well simple, learning. This project isn't actually my second game, it is second in public, this is the third fully worked project, but that true second project was never released because of lack of innovations and true fun, its a platformer, basically my first experiences is in platformer. That project took few month or maybe a year (most likely months) to make, which was massive in indie standard, and that time was wasted for a boring, uninteresting game with hard difficulty. This game, I am not proud of that.

But still, that because of lack of productivity and back then I pretty the newest for the engine (Godot), back then I don't even know how to make animation in code. Now  I'm more experience, still a beginner, but I still knew what I was doing. And now I know it could be done pretty quick, proven by my own previous game, A Probable Null, which still has holes, but still good enough. And I'm now wanna learn again but bigger and bigger overtime, to know how to innovate better, collaborate better, and the best of all, make the overall experience greater. After the prototype though, I still want some feedback for this game.

Well that is all people, goodbye and will see you someday.