Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Thank you for playing Rokas

>too many dungeon options up front, not reading, just pressing start

yeah, this is quite a common thing for people to do that I noticed. I think I am going to start the new game in The Reception, so at least the player can unlock female goblins before starting

>mouse sensitivity at 400 is not enough, probably wanted 500 or so at least

I was sure it would be enough, but I guess I am going to need to allow more in the options, thanks.

>using alt-enter doesn't toggle the fullscreen button in the options

Does it supposed to?

>I see there's main objectives now (option to have them visible at all times?)

there is no options to have them visible at all times, but you get the indication of completing them. I thought showing them all the time would clatter the hud too much, and Main Objectives are always the same, so after reading them once in the Pause Menu, you shouldn't need to see them all the time.

>have not found a reason to not always be running yet

Holding sprint buttons also makes you jump longer distances, so you may not want to do that while doing some precise jumps (more apparent when bouncing of mushrooms), and precisely putting yourself in better positions for throwing crates at coins.

>unlocked free goblin guest, still says no guests after running to the mirror

The Heart Rooms in The Dungeon generated for that run must have been non-Goblin rooms. It was just the unfortunate generation where for possibly 3 Heart Rooms, none of them were the ones with Tier Requirements you unlocked. The idea is whenever you enter a Heart Room with no guest in it, you can interact with the heart to see what you need to unlock for it in the future.

>returned to the entrance, no completion, guest thing?

If you got no penalties in the Summary screen, then you did fine. If there was a guest, and you completed all objectives, then you would also get a small gold bonus.

>tried running again to get more gold, generation hanged the game for 20s or so

the more complex the dungeons, the longer it takes, so it should be fine as long as you don't run out of memory. Would you mind sharing your system specs?

>gold getting deducted feels bad

From traps, summary penalties, or both? It's meant to feel punishing since slowing down progress is the only bad thing that can happen in the game.

>dungeons seem to keep increasing in complexity, why? I haven't finished a single one and it's forcing me to finish harder ones, that's just frustrating

>I like the fast movement and platforming mehanics, but missing a goal that I can reasonably work towards, I think just letting me try beat level 1 without advancing would be sufficient

I thought the first week would be enough to get players used to the game. I could put you on just the very first Template until you complete Main Objective, but then you could just farm Gold instead of completing Main Objectives on purpose.

>I'm on day 10 have 1 gold and never spent any, had enough

thanks for playing for the 10 days even though it sounds like it was a frustrating experience for you.

>Felt like I'm missing some of the context for the game the whole way through. The fundamental movement works, but I'm to dumb to grasp the meta structure.

If you didn't understand something about the game, then it is my fault, and conveying all the information to the player is something I need to improve on.

I guess my big question to you would be; did you use Sealing Chamber at all? You can use it to drastically change the game difficulty by e.g. sacrificing your Mana, decreasing your Gold Cap to increase your Time limit, Extra Time, or Gold gain.

I tried to give useful information in Tips section, I wonder if you read any of it.

Thanks for all the feedback, I hope you are going to try out my game in future.