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Nice art!

Maybe because of my poor English, the game system was difficult for me to understand.  (Sorry, I don't know if the word game system makes sense to you).Then I realized that I had entered the game without reading the introduction, which, on the other hand, probably proved that the game was so engaging that I couldn't wait to open it.

It could be more complete. 

BUG?:I can still act it when the Label comes up. When I come out of the fireplace at this time, the enemy will not show.

Thank you for playing!
My goal was to make the player figure out how the game works, like if you try making tea without the ingredients, it tells you what you need still. There is a more elaborate description, I just put it in the readme file, I thought it's more comfortable to read than the game's chunky pixel text.
About the pop-up notifications, I didn't want them to pause the game because nothing "real-time" happens really, you can still keep doing the busy work (like picking grass) without the notifications interrupting you. I know there are more elegant ways to do this, but this is what I ended up doing in the game's kinda short dev time.
About the enemy not showing up, do you mean they won't even respawn after leaving the fireplace? I tried recreating this issue, but it always seems to work.

(+1)

Oh, that's not a bug, the enemy east of the fireplace (An enemy like a savage)will be blocked 。Because notifications display a larger range than enemy。

Oh okay, that's a relief that at least mechanically it works.