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We really appreciate the thoughtful and vulnerable feedback and the whole team has been reading and digesting it on a deep level to think about how this new genre of games and venture moves forward in a mindful and intentional way with feedback like this and people like yourself in mind. I realized I didn't answer and earlier question of yours and that is that any type of game, physical, VR/AR, ARG, digital, etc is accepted for the jam. 

I suffered from deep depression and anxiety myself and can relate to that feeling of not even wanting to pick up the controller and getting no joy from games in those moments but knowing they were there when and if I needed them was always some form of comfort to me at least.

You are right therapy is a highly personal and personalized experience and it will be a major challenge for game developers to make games that can be more than just a brief distraction from the real world and offer actual therapeutic benefit in some way. I believe that game developers are some of the most creative people in the world and if given the right set of tools and knowledge from people with clinical backgrounds they can come up with ideas that will be beneficial to game players all over the world. Games have a special way of creating and building empathy and connection that most forms of non-interactive media don't have and it is why I believe it is worth trying and possible to make games and interactive experiences that can help people in need.

I am speaking for myself though and not on behalf of DeepWell but know that they have heard your feedback and appreciate it.