I tried the game and I'm aware it's something early but just wanted to bring these points up:
While pretty cool on it's own and I do hope you work on this more soon the controls are oddly slippery in ways I'm not really sure how to further explain, my guess is you're using a rigid body and add force to move the character? (if this is a stylistic choice then rad, I just thought it was a bit weird that a game based on an Atari 2600 game felt like how it does)
Being able to zoom in and out is neat but you can zoom in to the point that the map reverses and out to the point where you are a pixel.
I believe the people are enemies or allies but none of them do anything (to my knowledge)
I noticed in allot of your games your UI doesn't scale to the screen size, this can actually be fixed rather easily (it's a toggle on the UI canvas)
There also seems to be no way to replay the game without reloading the tab once you go into the game over screen.
If you'd like I would be more than happy to give you a hand with these kinds of games- at the very least giving you the code you can learn from and improve (Unity's scripting can be really hard to wrap your head around, it took me a few years personally). My discord is Bread #5505 if you wanna chat about this further. If not, I do look forward to seeing what's next.