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(+1)

-They're mostly placeholders, but I appreciate it! I'm putting them on separate layers so the flashlight will ignore them, good call.

-Their speed is bugged. I had it tied to the player's speed multiplied by Time.deltaTime for some reason? In any case, I fixed that and it will be in the next update.

-I wrote a bunch of little music loops that will replace the placeholder dialogue music, so the next update will feel even comfier. 😌

-The camera follow pivot point is a bit above and in front of the player. I plan on overhauling the camera later on, so it's at the bottom of my todo list at the moment.

-Good call, I didn't even think about that.

-The map will be fixed when I figure out how to program a virtual mouse cursor controlled by a joystick. I'm using Unity 2017.1 and upgrading isn't an option at this point.

-I agree and it's something I already thought about. I made a simple clothing system that will be in the next update. 😌

-That's a glitch and I fixed it already.  Also, I disabled jumping in first person because I couldn't think of a clever way to prevent prop jumping, lol. That will change eventually.

-Also a glitch that I fixed. I apologize because it's frustrating when that happens.

-The key is in a mudball that you find in the home world. You have to put said mudball in the washing machine to get the key. Unfortunately, the key is glitched and doesn't get placed in the Infobook podium. I fixed it, though.

I'm glad you had fun! Thank you for playing and providing such useful feedback!