I had said this in class, but I really love games that allow the player to choose the course of action at pivotal points in the storyline. Some of the decisions that are made seem like there is no discrepancies between which is the "correct choice", so it would have been nice to see some more options that fell in the grey area. Also, in scenarios where you have to help someone, like the archeologist, it would be cool to see that the "correct" choice was actually the wrong one and has a negative impact on the game play.