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This is a screenshot from floor 279.. I think.. since I hit floor 200, the last number is merged with the text.

This is my most fun build so far, tho at this point, it takes around a minute until a single turn is over(even if the enemy is long dead) because of over hundred cleaver hits with a single click on my shield. 

The true MVP of this build is ducktape blade of knifes which makes this damage so insane. Every shield triggers every shield while every shield triggers every cleaver and every cleaver triggeres every cleaver. Ducktape puts them all on the same queue and removes the limit of points of contact, making even 3 cleaver on a ducktape more effective than 4 cleaver. With every activation, every cleaver next to the same line of ducktape will get a stack, which leads to 462 extra damage on every cleaver. This will consist for every turn and will ramp up to insane damage for every turn. 

With only 3 shields, the - damage of the relic is pretty much neglegable, but one of my shields has 14 haste and easily cover the armor in a single turn. Especially with no fight actually getting to round to. The beauty about this combination is the cost of only 1 energy to use a set of cleavers instead of the usual 1. Even in an early setup, this is a suuuper powerful setup if you 

 The current hit 151.302 damage. The damage could be optimised by putting my best cleaver with 8 whetstones in another position to manipulate the queue and hit on the highest points of damage. I also want to replace the chefs hats with more cleavers and ducktape to further increase the ramp of the combo. It would also be optimal to pick blue cleaver on the bottom of ducktapes, since they do 1 damage more and their postiioning doesn't matter with ducktape.

I currently don't see an end to this run, since only 2 bosses currently even survive one attack. The HP scaling is rather low to the current powerlevel and even with normal mobs having 400 damage a turn, the armor and hp pool can easily survive an onslaught even if I won't kill an enemy for a turn and the single vampirsm easily heals back the damage that might get through. I will try to go further and want to see how far this goes, but even with fasters animation speed and killing every regular enemy in one hit, every fight can take 2-4 minutes. 

I wish I found this game early. Sadly I missed the kickstarter and the chance to get into the discord :( Great game and potential. Just hope that they will introduce more options for more defensive builds, because only damage can really go through the whole game without luck.