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(+1)

So I've been a bit busy as of late, started a new full time job at a game studio and well, have to adjust to waking up early and being tired at the end of the day (also known as being in your 30s). So I've been trying to do some easier tasks like drafting up some character designs: Averagmus, Singuliera and Damian



I realize doing a full 3D dating sim plus an action shooter means LOTS of characters especially if it takes place in a town so... hopefully I can model and rig these fast enough. I didn't bother with side view as I've gotten used to modeling from the front and going from there (yay jam habits). I made these in about 2 hours roughly so uh these aren't meant to be pretty just something to go off of when it comes time to model/texture them. What's left is Gigantimus but you can expect him to resemble Averagmus' design (totally because of motif and theming and not laziness). Don't know how I feel about the steel jaw, it's hard to convey... but I'll worry about it when it comes time to model. The atenna idea is me really wanting to communicate that the mech is going to be remote control, so expect cheesy radio waves when swapping to the mech.

As for the other characters I'm not entirely sure, I might have to wing it. There's also the alien ship designs but I might get a little lazy with that. I really don't want to leave the characters to the last minute like last time when the sprites + designs were rushed in the last week or so. Very smart of me to multiply the work load by doing 3D for this one. No video update I'm just going to sleep.

(+2)

Those are cute designs! I like how you're really leaning into the 80s seaside town with the outfits. Averagmus looks like a fusion of Mega Man and Shinji Ikari, it's a good look!