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(+1)

>the main focus is platforming to earn money to potentially buy a lewd goblin

That made me chuckle. I am happy people still remember my webms. I was not able to post progress on 4chan in the past month, so I am happy I am not in the whodev territory.

I am happy you like the platforming, and hearing about people's favourite rooms feels great to me as the developer of the game.

>The jump/mana UI took me a bit to figure out, but when I did it clicked. I'd only recommend some sort of special indication when you fill your 3 orbs, since my issue is that I would often times have to check my status instead of knowing for sure that they just finished refilling. Maybe that could be fixed by making them a bit bigger? Or a color change

I imagine some audio feedback in future would solve this. They do change colour, so I am not entirely sure if I understand. Do you mean you would like an additional colour indicator for when you are at max mana?

>When switching tabs, the mouse would center on the screen instead of it being where I left off, and that would throw me off EVERY time

I hear you. I think I disable the cursor at transition (different rooms are actually different unity scenes), so I think re-enabling the cursor moves it to the centre of the screen. I will need to see if I can change that.

>I'd think that the bigger button is the one selected/highlighted, and not the smaller one.

That's actually something I didn't think would confuse people. Now that I think about it, I am not actually sure how other games do it. My logic was just that if one button looks different, than others, than that's the one being selected.

>if I click the reception tab, I'd have some explanation that I couldn't return to (or I didn't know how) from that window.

Yeah, I will be honest, that explanation window was the last thing I quickly added to the reception before the DD. As you mentioned, I am going to need to have a way for the player to open it from the reception, and not just exiting and re-entering the reception to see it again.

>Another minor detail are the inconsistencies- like how on the top part of the UI, "PoP" is explained on right click, but the explanation for "Fun" is simply "this is how much of it you have"

I am going to add a short explanation of it being a resource which you spend at the reception, thanks for pointing that out. It's good to get feedback like that since things that are obvious to me, are not for players.

I will try my best at adding extra explanations for any confirmation windows. Thank you for all the feedback. It is all very helpful, especially because you were completely new to the game. See you at the next DD