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(5 edits) (+1)

IMO, enemies becoming HP sponges in endless runs is not fun at all. It invalidates a lot of builds and items except the highest damaging ones (Cleavers, Assassin's Dagger, spikes stacking) and for others that still work it takes way too long to finish a single encounter.

My suggestion is to add items or weapons that let you deal percentage-based HP damage, maybe a gem like Whetstone that upon use makes your weapons deal 1% HP damage to enemies. That would help with the infinite scaling

(1 edit)

I mean... this is a super early version of the game. I'm pretty sure Endless mode isn't the ideal.

Of course it's all subject to change, but player feedback helps the devs improve the final product.