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Crazy poison/healer run, get hard walled by first mandatory enemy set on level 16. 8 seasonings + sandwich + old log is 120 healing per energy, and with a max hp of 237 the build can tank a ton of damage. Poison damage is just inherent scaling, but unfortunately not fast enough for this fight. w/ forges I was inflicting 16 poison per arrow. I somehow got 2 hoodies pretty early, which let me scale my hp. Lot of fun, but ended up w/ really long battles.

old log and tons of seasoning seems to be a pretty cool combo, what does the herb do btw other than be fodder for things that get increases when something is destroyed near it? and of course seasoning healing?

Herb does nothing besides activating items that have destroyed nearby abilities/used consumable abilities. (however I had two of those here, the seasonings obviously give the healing for using consumables, and the spice bowl gives 3 rage for using consumables).

What I meant was specifically things like the saber and chainmail which gained armor or damage for the combat based on things destroyed next to it, you could combo this with things like fish, and the cauldron to make pretty heavy builds to fight on endless with.