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Including voxeljs in a project

A topic by footsoldier created Jan 18, 2016 Views: 3,530 Replies: 3
Viewing posts 1 to 4

Hello everyone,

I'm new to superpowers but I'm very interested in using it. I've created a basic project, dropped in a model and added some scripts. I like it so far. Now, I'm also interested in building a voxel world, an engine like voxeljs has all kinds of handy stuff in it for building and manipulating voxel worlds.

My question is, can I use voxeljs alongside superpowers without building a plugin for it? I looked at some of the plugin repos (threejs, etc.) to get a taste for writing a plugin, but I'd rather avoid any extra work if possible.

Moderator(+1)

Antca has been working on a plugin to install packages directly from NPM: https://github.com/antca/superpowers-package-manag...

For now you can install it manually by following the instructions there. (In a few weeks, we'll have a build-in graphical way to install plugins.)

Awesome, can't wait to do this! Thanks for the reply!

I submitted a pull request to update his plugin but it's not sufficient to make it work, hopefully it will happen soon!

https://github.com/antca/superpowers-package-manager-plugin/pull/1