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Interesting story. The bar scene / sound effects were really well put together. The art and animations were great as well. Good job!

  • Thinks I liked:
    • I liked that you could give your own character a name.
    • Nice artwork and animations!
    • Audio made me feel like i was in a bar.
    • Love the mix of 2D and 3D set pieces.
    • Like how characters in front of you fade in and out the further you get away from you. Solves the issue with things in front of the camera nicely and adds to the feel that you are walking through crowds of people.
    • Love how many options you can get for character dialogue. However when the list is so large half the screen is covered maybe you should trim it down lol!
    • I found the conversations humorous at times. Nice work.
  • Things that could be improved:
    • I think you could put controls like "Press space to continue" on the text boxes or in the game itself
    • Mapping keys to escape for a webgl game can make things difficult for those that play in fullscreen.
    • When you advance the dialogue, the game flashes between the game view and the conversation drawings. It makes me feel like im bugging out the game.
    • When i choose dialogue options (like with the snake for instance) it keeps circling back to the same question and giving different responses. Because of that it doesn't really feel like i am having a conversation. Its more like talking to someone that has amnesia.
    • When i talk with "Kat" at one point when i say he can play the keyboard he says "sounds like a plan." Then when i ask the follow-up question of whether he wants to join he says no. Very misleading conversation system.
    • The game ends with a blurry screen of the band playing. would be nice if there was a button to retry or return to the main menu.

Thank you for taking the time to write this detailed review, and thank you for your feedback about artwork animation and audio!

  • Good point about adding the controls to the screen while playing. I added the control documentation late, and I didn’t have time to map them to the screen, but I’ll definitely make time to do that next time.
  • The point about escape is a good one. I mostly tested it on controller, so I didn’t notice, but that’s good to keep in mind.
  • I’m a little confused about what you mean about “circling back to the same question”. Are you referring to the conversation hub each character has? Would you have preferred if the character said something different each time you returned to the hub?
  • I get your point about the confusion with Kat, that response was added late, and I seen now how that could be misinterpreted to mean that Kat has already agreed to join you.
  • As far as the game ending on the screen of the band playing, if you wait for the song to end, it will eventually circle back around to the main menu, but a button to skip back to the menu would’ve been a good idea.

At any rate, these are great things to think about and I appreciate your feedback :)

(1 edit)

Yeah i guess conversations don't typically have a hub. Some games that do have hubs usually just have the questions there not the same line said by the other character unless its something like "Is there anything else you would like to know?"  I feel that a better way to handle this would be to reveal other dialogue options when other previous questions have been asked like in this example: