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Solid, fast-paced 3d platformer. Nice work on the skeleton's animations.

I had forgotten this game's UI hell from progress posts. The first dungeon I played I think I hadn't unlocked any guests yet, which I didn't realize due to all the menus and buttons. Kind of a pain to sift through them all.

I would suggest a little more visual (and in the future, audio) feedback. If my camera wasn't pointed correctly. it was hard to tell if I had hit coins or boxes right.

Not exactly my kind of game, but it looks good and the idea of "NSFW 3d platformer" is fun to see. Keep it up.

Hey healdev, thanks for playing the game. And yes, the UI hell is real, especially with more and more features I implement. I cannot see the UI getting any better in future as far as the amount of information goes, but I will want to change all the UI placeholders.

You mentioned it's a pain to sift through all the menus. Does that have to do with the sheer amount of different menus, and information, or is it the placeholder visuals that are a problem? What would you suggest?

as for general feedback, audio is definitely very important. As you mentioned right now if you don't just look in the direction you threw a crate a coin, you only know if you got it if you look at left top corner to see the gold amount go up.

I played your game on Sunday, so I am going to leave a comment on your submission page.

I think the problem with the menus is, on first playthrough, I don't know which ones are important and which can be skipped over until later. Like not having any guests unlocked - I would suggest making this button flash or have a brightly colored outline if I haven't gone to that menu yet so I know it's important at this stage in the game.

Yeah, that could work. For the time being I thought it was alright to just let players play without unlocking anything, and getting the message about the reception after they complete the first Main Objective. I guess it all comes down to the lack of some handholding tutorial which tells you to click on each tab.

In future I would like to have a short cutscene. Something like your goblin personal assistant telling you to not forget about going to the reception before you enter the dungeon.

Next DD I am going to add some icons to menu buttons to show they are important. Thanks for the suggestion, and again thank you for playing the game