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Honestly, a really well made demo.  I love the aesthetic, the music reminds me of diablo, and the general feel is great. The only thing that bothers is the slam you do after hitting attack no matter how far you have jumped. It just really feels like there should be a slash or something if you hit it earlier, and the falling with the slash at all times is out of place. 

I appreciate it. The air attack is fairly new so I need to work on it some more. Ideally I'd like for it to have a ton of juice with repeated hit procs while coming down, lots of hitstop and screenshake.