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Thanks. It's by far not the prettiest game I've made, but the most complete and coherent game (i.e. it's playable from start to end).

Would you be interested or comfortable hosting a tutorial for something like this? Also, I feel like the graphics is one of the more novelty aspects about the game. It reminds me of Mechwarrior 3 & 4 where bushes and trees were 2 dimensional, for example. It is nostalgic for me.