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(4 edits)

Feature Request: We should be able to open Decals in a separate window by double-clicking the Mask so we can edit Decals by pixel separately.

In fact, why not have a separate window to work on the decal and also manage things like its rotation instead of having it on the top bar - would be more ergonomic.

Second, the app needs better compatibility with Windows resolution scaling settings. I usually work at 300% 4K which made everything in UnionBytes Painter too big to fit on the screen, had to change the resolution scaling to 200% to use the application.

Some cloned decals appeared as black on the brush when pasted and only showed up on the model when pressed.

Unfortunately, here I’m bounded to the limits of Godot 3.x. It’s not possible to handle multiple “real” windows. Otherwise, I would like to have a more “docking”-solution with separated windows.

I also have a 4K monitor, but I work only at 150 %, so maybe that’s the reason it' all a bit big ^^.

Yes, the problem with the preview is a known bug, but it’s just the preview so I didn’t give it high priority. Because it worked and I needed to fix a lot of other bugs first :).