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(+1)

Nice game! I have given you some detailed feedback in Discord, in particular on bugs in the Mac version. Generally, I liked the humor (mocking the player or the game from time to time), the music was at first pleasant then a bit repetitive, and then more so. Variety is indeed needed there, as others have suggested, otherwise players will just turn it off at some point. I didn't get how to raise stats and how to tame an enemy, and also found the opponents somehow whacky and quite different from the rest of the game (in style and feel). The combat needs tutorial (as everybody said) and it is not clear to me whether combat is needed at all or whether a completely different, more interesting combat might be a good idea. Even after figuring them out, I found combats about as exciting as collecting stones... just longer... With the texts ("skips round") it also feels like I'm back to the 1980s RPGs that only had texts to communicate with the players. I'm sure that could be much more thrilling. If you have fighting, it should be exciting and interesting - graphically, but even more so tactical and strategical. Turn-based is fine, of course.

Anyway, it's a really good start, congrats!

(+1)

Thanks a lot for your feedback! It will be very useful for us!

And the particular gratitude for testing the Mac version! :)