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(+1)

Cool concept, I like the level wall order randomisation. But level 1 feels like level 21 out of 30, its too difficult for being stage 1 imo. When it comes to the graphics I'd either go pixelated graphics or skip pixelation completely. Well done!

I'm sorry but I didn't quite understand what you said. There are no levels, the maze is generated randomly each 15 seconds.
The maze is just a placeholder for what the real adventure is! Have you gotten past 10 points? :)

(2 edits)

Yeah I know, I didn't know how to formulate my thought about the difficulty while putting it in scale. Yes, I got past 10 point but its not easy to read the dialogs of the tumbleweed while playing the game at the same time. What does holding space do by the way beside freezing everything in place? and reloading the screen?

If you keep going, the tumbleweed will come back, and you will witness something else. Again and again, until the end of the game.
Haven't you noticed how the game screenshots look all so minimalistic but the game does not?
Something tells me you haven't even seen the tip of the iceberg hehe! :P

(+1)

Sorry but I feel more stress than excitement/engagement while playing this game. That's why I believe the beginning stages should be easier, you could also make the tumbleweed appear earlier, like after 5 points in stead of 10. but that's just my personal opinioin.

Oh sure, this is a different take on it! I think I should have make it shorter too! Thanks for your feedback friend! :D