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(+1)

Everything I thought while playing was already mentioned by others so I'm not gonna give you the same info for the third time :) Game felt frantic and had some exciting moments, there are actually ways of skill expression here so I enjoyed trying to gain a higher score. When it comes to hitboxes I would like to add that the standard in game development is always to make "good" hitboxes (pickups, etc.) a bit larger than they look and "bad" hitboxes (enemies traps etc) a bit smaller than they look. Player-friendly design is always a good idea, not to make the game "easy" but just to make it feel good to play. 

Thanks for your feedback and for playing my game. I will improve my game with an update soon. ^^

(+1)

Hi! I have just updated my game with various enhancements and new features. If you have time, please check it out! Thanks.