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Running on Win10 x64, quite smooth at 2k at least, very chill mood.

Only bug I noticed was that pressing the spacebar in the map screen will result in the package being dropped after exiting the map. That aside, I have some suggestions:

  • It's not clear what the destinations at the top of the screen are for when there are no packages to deliver (I'm still not sure they serve a purpose at all). And it wasn't clear that multiple packages could be held (or in what order they would be dropped). I imagine some interface changes could clarify that.
  • Since the U.S. seems to have each state's capitol as a drop location (and considering the sheer size of the country), it would be nice to see state lines superimposed as well. There aren't many spatial cues otherwise. I imagine this may also help with other geographically large countries.
  • I think pressing the boost key when out of boost should still make the plane go at it's non-boost max speed. I found that I'd rather leave the plane at a slow speed and speed up infrequently, so using the boost key to sort of toggle between speeds even when out of boost would be useful.
  • I kept wanting to place markers on the map when I was in a vague location. If you could use the dashed line to indicate a path to a marked location, that would be neat (if not a bit cheat-y). May also be nice to be able to toggle off country names in the map. Otherwise, I suppose the compass is sufficient.
  •  Somewhat inspired by the mention of OpenStreetMap in your video; it'd be useful to add major roads to the map. It's almost easier to deliver more accurately at night given the city lights, but during the day, there are no useful population indicators. Having the option of toggling roads and lights could help out less geographically inclined players or challenge more experienced ones.

There are arrows next to each location, up arrow meaning picking up a package, and a down arrow meaning dropping off a package. And in the game it says it will drop off the package that the drop off is closest to where you are dropping off. I agree with all of your other ideas.

Ah, guess I missed the explanation, although I think the UI could have more obvious context clues. Fair enough at any rate.

i placed a comment on how he could teach the player to find the places without out right telling them. people wont really actually learn if they just look for a name on a map and follow a line. should be one of the newest comments.